MODO CHARACTER TRAINING PART 03
Filed in: MODELING
As this video tutorial series continues, you get another 2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we’re going to start with the shoulder area we built and begin creating the arm and the hand for this character. See how some of the amazing tools available can be used to make what used to be difficult seem incredibly easy!
Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- Different ways to use reference
- Element Move for quick and easy editing
- Mutiple ways to use Bevel
- When to use single vertex movement
- Loop Slice tool
- How to work around difficult edge slices
- How to create good line flow in a model
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the object under construction for your study! Featuring nearly 2 hours of training!