In this video tutorial we complete base figure of the human character model we began in part 01. You get nearly another 2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we’re going finish building out the legs and feet of the character and then get into overall tweaks on the line flow of the body. See how some of the amazing tools available can be used to make what used to be difficult seem incredibly easy!

Learn how to model 3D cel shaded anime characters in MODO

Best of all, you get the complete human figure for your royalty free use!

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.


  • Different ways to use reference
  • Element Move for quick and easy editing
  • Mutiple ways to use Bevel
  • When to use single vertex movement
  • Loop Slice tool
  • How to work around difficult edge slices
  • How to create good line flow in a model


Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the object under construction for your study and the complete human figure, royalty free, for your use! Featuring nearly 2 hours of training!