In this video tutorial you get more than 2 hours of training in the creation of your own original models through displacing the simplest of polygons using modo's sub pixel displacement. You will learn how you can use any paint program to create simple grey scale displacement images using different layers to control the level of elevation in your geometry. You will also discover how to make color texture maps to match the displacement and apply them to the model, using the shader tree to adjust everything. You will create a complete scene of an old temple, starting from nothing, with just your paint program and some simple polygons in modo.

modo displacement modeling

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.


  • How to paint simple grey scale maps
  • Using layers to match color maps
  • Using the shader tree to create materials
  • Controlling displacement of different items
  • Creating proper UV maps for your objects
  • Creating arrays of simple objects
  • How to creatively light your displacement scene


Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes displacement images in layered Photoshop PSD format, and JPG format, plus the incremental modo scene files for your study! Featuring over 120 minutes of training!