In this training video we are going to look at the new multiresolution mesh sculpting that becomes available thanks to Pixar subdivision surfaces. Different than painting displacements or normal maps, we are going to experience sculpting on real polygons, at different levels of detail, reaching nearly 6 million polys. We are going to see how and why we can begin to create things that we only dreamed were possible in the old days of polygon modeling. Get ready for a whole new level of detail work in modo sculpting! (1 video)
Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.
TOPICS AND TOOLS COVERED
- Pixar subdivision surfaces
- Maximum and current levels
- The Push brush
- The carve tool
- sculpting fine details
- pressure sensitivity
- Speed and power of the computer for sculpting
- Lighting for a nice final render
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental scene setup files! Featuring nearly 100 minutes of training!