Render Passes, Scene Setup (01:29:06)
In this modo training video, we're going to dive into the new render pass features introduced in the latest release. If you've ever wondered how the big studios do what they do, in terms of the CGI we see in movies, you are going to be introduced to exactly how they do it. You will see how to get maximum flexibility out of your scenes, allowing you to easily make changes in post or compositing without having to re-render the whole thing. You will see how, by separating out each element of your scene, even individual lights on your subject, into separate passes, gives you incredible control over your final image or animation! Get ready to take your renders to the next level! (1 video)

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.


  • Render pass groups
  • using groups for light linking
  • item masks
  • multiple base shaders
  • item visibility options
  • using multiple render outputs
  • compositing in post


Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus the base spaceship, as it is built and textured, for your study! Featuring approximately 90 minutes of training!!