THE SHADER TREE AND PROCEDURAL GRUNGE
Filed in: TEXTURING
Texturing, Procedurals, Shader Tree (01:36:41)
The modo 601 shader tree can be a very powerful tool once that power is unlocked. Combined with the vast array of procedural textures that modo ships with, the shader tree allows for the possibility of adding untold realism to your CG creations without the limitations often associated with traditional texturing methods. In this video, you will go deep into the processes which make the shader tree such a powerful tool, and learn how you can take advantage of it to add incredible detail, weathering and realism to anything you wish to create! (1 video)
Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- The Shader Tree hierarchy
- Texture locators
- Texture Falloff
- Bias and Gain
- Procedural textures
- Layer Masks
- Upper and Lower clip
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the scenes under construction for your study! Featuring over 90 minutes of training!!