SPEED RIGGING



Character Rigging, Animation Setup (01:56:59)
In this special, character oriented, modo training video, we're looking into modo's extensive character animation setup tools! We are going to learn how we can quickly and easily setup a human character for animation, with a controlled IK (inverse kinematics) setup, getting the basics down in under one hour! We will further learn how to paint weight maps to control the quality of deformations and how to easily setup controllers for morph target driven facial animation. With all that, you get 15 scene file setups showing every single step from start to finish. Get ready to bring your characters to life and move towards creating your dream animation projects! (1 video)

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • skeleton tool
  • deformers
  • weight painting
  • constraints
  • IK (inverse kinematics)
  • Pose Tool
  • morph targets

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus the base character, for your study! Featuring approximately 2 hours of training!!

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Speed Rigging and Character Bundle together
Buy this training video bundled with the Modo Character Creation videos, giving you EVERYTHING you need to get up to speed doing characters, from modeling down to animation setup, and save $50 off the list price! The Modo Character Creation Series is $99.99, and the new speed rigging is $49.99, but you get both together for just $99.99!!


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MODO IS FOREVER



Studio Lighting, Sculpting, Scene Setup (01:29:15)
In this special modo training video, we're looking into modo's uses in some unexpected places, particularly advertising and presentation! We are going to learn how we can use real world studio lighting techniques to create incredibly realistic presentation or product shot images. We're going to look at how the pros make their subjects look beautiful by controlling what you see reflected in shiny objects like jewelry. Get ready to create amazing, realistic product shots and animations! (1 video)

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • curve clone
  • replicators
  • studio lighting with objects
  • sculpting cloth
  • faking particles
  • controlling reflections
  • off camera objects

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus extra test scenes for your study! Featuring 90 minutes of training!!

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MODO NATURE III



Volumetrics, Sculpting, Scene Setup (02:08:02)
In this first modo training video, we're going back to modo nature, and looking at how the new features in modo can take our natural scenery to the next level! We are going to learn how we can adapt techniques from software like Vue Infinite and use them to make our nature scenes in modo faster and better. Get ready to learn the amazing things that can be done with modo and the new volumetric rendering! (1 video)

Modo Compatibility: 10.1, 901, 801, 701, 601
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • volumetric rendering
  • replicators
  • editing volume parameters
  • hypertextures
  • learning from other apps
  • building in layers
  • element move control over volumes

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus extra test scenes for your study! Featuring over 2 hours of training!!

CHECK BACK SOON!!

HIGH SPEED SCENE CREATION

Modeling(01:39:23)
When I created my short film GMO Shoujo, I needed a method of creating very detailed scenes extremely fast. This Training Video will show you the fastest method I have ever developed for quickly creating such detailed scenes, and making them render at great speed. You will learn the simple mapping techniques that will keep your render times down. You will learn how easily you can manipulate replicators to add detail to or change your scenes on the fly. You will learn everything you need to be up and running creating your own quick scenes in minutes! (1 video)

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS AND TOOLS COVERED
  • Quick UV setups
  • Simple Image mapping
  • Image map instancing
  • Replicators
  • Quick prototype editing
  • Creating specialized point sources
  • Environment intensity
  • Lighting for a nice final render

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental scene setup and texture files! Featuring over 90 minutes of training!


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MODO ALL BUNDLE

58_MODOallbundle


GET ALL STUDIO ARTFX MODO TRAINING IN ONE BUNDLE!


In this bundle you get all the Studio ArtFX modo training, that means EVERY modo training video currently available on this site, featuring over 50 hours of video lessons, all at an incredible discount! Over 2 FULL DAYS of training!!

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PURCHASE IN ONE BUNDLE AND SAVE!



This incredible set of videos covers an expansive view of the modo software, including modeling, lighting, rendering, texturing, painting, replicators, rigging, dynamics and even particles with content compatible with MODO 10.x, 901, 801, 701, 601 and even 501!!

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THE HOVERBIKE

Modeling, Shading and Rendering (07:59:05)
An amazing 8 HOURS of video on modeling, pixar SDS on the edge, materials, lighting and rendering of a hoverbike. (8 videos)

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.


TOPICS AND TOOLS COVERED

  • Pixar subdivision surfaces
  • Booleans
  • Edge extrude
  • Thicken
  • Text tools
  • Studio lighting
  • Objects for lights
  • Rendering

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental scene setup files! Featuring 8 hours of training!


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MODO SCULPTING

Modeling(01:39:23)
In this training video we are going to look at the new multiresolution mesh sculpting that becomes available thanks to Pixar subdivision surfaces. Different than painting displacements or normal maps, we are going to experience sculpting on real polygons, at different levels of detail, reaching nearly 6 million polys. We are going to see how and why we can begin to create things that we only dreamed were possible in the old days of polygon modeling. Get ready for a whole new level of detail work in modo sculpting! (1 video)

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS AND TOOLS COVERED
  • Pixar subdivision surfaces
  • Maximum and current levels
  • The Push brush
  • The carve tool
  • sculpting fine details
  • pressure sensitivity
  • Speed and power of the computer for sculpting
  • Lighting for a nice final render

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental scene setup files! Featuring nearly 100 minutes of training!


CHECK BACK SOON!!

MODO NATURE II: SHAOLIN

Modeling, Shading, Texturing, Lighting and Rendering (01:42:17)
A few weeks ago I had the amazing opportunity to visit the Shaolin Temple in China. While riding the trolly high above the misty Song Mountain, I witnessed some of the most gorgeous natural scenery I have ever seen. It all gave me incredible inspiration to create. I had to know what kind of techniques would be needed in modo to bring about the high rock cliff faces interspersed with plant life. What could be done with sculpting, displacement maps and 3D textures to make the kind of scenes I was witnessing viable in 3D? How would I shroud it all in the beautiful mist I saw rolling over the mountain there? These questions and more are all answered, step by step as we create such a scene in Modo Nature II: Shaolin!
On this training, Terrence shows us his techniques on terrain modeling, through sculpting, the use of replicators to populate the scene with realistic trees, lighting and rendering. (1 video)

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental scene setup files! Featuring over 100 minutes of training!


CHECK BACK SOON!!

LIGHTING, IR, REFLECTIONS AND REALISM


Lighting and Rendering (01:16:21)
What can the real world teach us about lighting in modo? If you were doing a photo shoot in a studio, your goal is to completely control light. You want to control every reflection. You even want to control where light will bounce. In this video we explore real photo studio techniques to drive the realism already possible in modo renders to a whole new level. You will see how simulating reflector cards and soft boxes, particularly when they need to appear as reflections in your subject, can add a dimension to your renders not often seen in 3D. You will learn how to use and adjust irradiance cache and render settings to get clean GI renders, even with 2 bounces. You will find that photographic realism is easily possible with just a few tricks. (1 video)

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental scene setup files, of the real room and the science fiction corridor for your study! Featuring over 100 minutes of training!


CHECK BACK SOON!!

MODO NATURE



Modeling, Shading, Scene Setup (01:21:12)
In this modo training video, we're going back to nature! We will get into terrain sculpting, replicators and how to make amazing use of modo's phenomenal content library as we create some stunning natural scenes. Get ready for realism in its most natural sense! (1 video)

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • terrain sculpting
  • replicators
  • the material library
  • asset sharing
  • item masks and textures
  • randomizing prototypes
  • environments

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the object under construction for your study! Featuring 1 hour 54 minutes of training!!

CHECK BACK SOON!!

MODO CHARACTER TRAINING PART 05


CLICK HERE TO GET ALL FIVE PARTS IN ONE BUNDLE!


This is what you've been waiting for! In this video tutorial we complete your character model, with hair and costume, coming a long way from where we began in part 01. You get a WHOPPING 6 AND 1/2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we’re going to make the final tweaks and adjustments to the character and then get into building a complex hairstyle and multilayered costume. See how some of the amazing tools can be used, in ways you may not have considered, to make what used to be difficult seem incredibly easy!

Learn how to create 3D anime characters in modo

CLICK HERE TO GET ALL FIVE PARTS IN ONE BUNDLE!


Best of all, you get the complete character, with costume, for your royalty free use!

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Simple UV mapping
  • Element Move for quick and easy editing
  • Mutiple ways to use Edge Extrude
  • When to use single vertex movement
  • Loop Slice tool
  • Lining up foreground and background layers
  • How to create good line flow in a model

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the object under construction for your study and the complete character, with costume, royalty free, for your use! Featuring 6 and 1/2 hours of training!!

CHECK BACK SOON!!

HDR LIGHTING FOR REALISM


This takes you much deeper into the world of modo lighting. You get almost 2 hours of video tutorials covering many different aspects of lighting in modo. Starting with volumetric lighting, this video will go in depth into the parameters of the volumetric panel and light material to show you how to add depth and atmosphere to your lighting setups. You will learn how adding texture can bring realism to your volumetric lights, and how to create shadow objects to give your volumetric lights that cinematic feel. This video teaches you what you want to know to get the most out of lighting your own images.

Light probe image render

That's only the beginning! This video goes even further to delve into HDR (High Dynamic Range) images, or lightprobes, to create photorealistic lighting in an environment using GI. You will learn when to add extra touches to your GI scenes to accentuate your models. You will create studio style lighting, using polygons to simulate soft boxes, to get realistic reflections in your glass and metal objects. You will even learn how to create cinematic style night time scenes.



Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.


TOPICS & TOOLS COVERED

  • How to create studio style setups
  • Using HDR images for lighting
  • volumetric lighting in depth
  • Create special shadow objects for volumetric effects
  • Texture your volumetric lights
  • How to setup a "day for night" lighting model
  • Add those special touches for film like effects

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes skull head and incremental scene setup files for your study! Featuring over 100 minutes of training!


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RENDERING REALISTIC GLASS AND LIQUID

When it comes to photo realism in 3D graphics, one of the hardest things to achieve is believable glass and liquid surfaces. Add some ice into the mix, and the level of complexity skyrockets. This tutorial is going to make all that a thing of the past. In this video you get 2 hours of training in the creation of realistic refraction, reflection and caustics, the staples of making photo real glass, water, ice and more.

Learn how to render realistic glass and reflections in modo

You will not only learn the best way to create glass objects, but delve into all the settings that make for great reflections and refraction in your surfaces. You will learn how to combine lights with luminous polygons for visual realism and how to add those little touches, like water condensation, that take your realistic image to the next level!

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Creating glass surfaces!
  • Refraction depth and roughness
  • absorption and dispersion
  • Reflections and fresnel
  • mesh paint for water drops
  • Combining area lighting with visible polygons
  • Displacements for ice surfaces

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental iterations of the construction of the scene for your study! Featuring over 2 hours of training!


CHECK BACK SOON!!

BOOLEANS, BENDS & BEVELS

It's not always about subdivisions, NURBS or sculpting. Modeling has its foundations in the simple vertex, the polygon, and the amazing operations you can perform on them to create what you want. This video tutorial will delve into some of the most profound modeling tools to come to modo and the 3D modeling world in general. With over 2 hours of training, you will start with a simple plane or a box and see how you can begin to create practical shapes and objects with little effort thanks to the amazing toolset provided. You will learn how to go from nothing, to creating something very realistic.

Learn boolean modeling in modo

That's only the beginning. You also get to experience the process of setting up your realistic scene with different materials, including using prodcedurals from the preset shelf. You will see how easy it is to setup lighting and even control your camera for depth of field (DOF) rendering. In all, you will learn how you can start with nothing and end up with a realistic render in no time at all!

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED

  • Polygon bevels, edge bevels, vertex bevels!
  • Overview of the boolean toolset
  • drills and stencils
  • Cutting text into an object
  • Using bends to create realistic cables
  • How to setup realistic area lighting
  • Dramatic camera angle with depth of field

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental iterations of the construction of the scene for your study! Featuring over 2 hours of training!


CHECK BACK SOON!!

LIGHTING FROM THE BEGINNING


This is a training video of considerable depth. Not only do you get 2 hours of video tutorial on lighting in modo, you get to learn the fundamentals of lighting as applied in the real world, in movies, television and even painting. This video starts you out at the beginning, looking at each individual light type available in modo and explains what the light does and what it can be used for. Moreover, this video goes into depth on the parameter panels of each light and teaches you what you need to know to get the most out of lighting your own images.

Learn horror movie lighting in modo

That's only the beginning! Getting more advanced, this video will begin to delve into different lighting setups. You will learn how to bring depth to your subjects the same as would be done in the photography studio or on the movie set. Start with a basic 3 point lighting setup and learn how you can branch out from there. Create dramatic effects or horror movie night lighting, and learn how you can employ the different lights available in modo to bring your images to a new level. Learn how to use Global Illumination, and then learn how to fake Global Illumination by controlling all the lights yourself and save on precious render time.


Learn how to use objects as lights in modo

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED


  • How to fake global illumination
  • Creating objects as lights
  • volumetric lighting
  • Giving lights radius for realistic effects
  • How samples effect render time and quality
  • How to setup a 3 point lighting model
  • Dramatic lighting like in film and television

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes seamless and skull head files for your study! Featuring 120 minutes of training!


CHECK BACK SOON!!

MODO DISPLACEMENT MODELING


In this video tutorial you get more than 2 hours of training in the creation of your own original models through displacing the simplest of polygons using modo's sub pixel displacement. You will learn how you can use any paint program to create simple grey scale displacement images using different layers to control the level of elevation in your geometry. You will also discover how to make color texture maps to match the displacement and apply them to the model, using the shader tree to adjust everything. You will create a complete scene of an old temple, starting from nothing, with just your paint program and some simple polygons in modo.

modo displacement modeling

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED


  • How to paint simple grey scale maps
  • Using layers to match color maps
  • Using the shader tree to create materials
  • Controlling displacement of different items
  • Creating proper UV maps for your objects
  • Creating arrays of simple objects
  • How to creatively light your displacement scene

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes displacement images in layered Photoshop PSD format, and JPG format, plus the incremental modo scene files for your study! Featuring over 120 minutes of training!


CHECK BACK SOON!!

MODO CHARACTER TRAINING PART 04



In this video tutorial we complete base figure of the human character model we began in part 01. You get nearly another 2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we’re going finish building out the legs and feet of the character and then get into overall tweaks on the line flow of the body. See how some of the amazing tools available can be used to make what used to be difficult seem incredibly easy!

Learn how to model 3D cel shaded anime characters in MODO

Best of all, you get the complete human figure for your royalty free use!

Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED


  • Different ways to use reference
  • Element Move for quick and easy editing
  • Mutiple ways to use Bevel
  • When to use single vertex movement
  • Loop Slice tool
  • How to work around difficult edge slices
  • How to create good line flow in a model

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the object under construction for your study and the complete human figure, royalty free, for your use! Featuring nearly 2 hours of training!

CHECK BACK SOON!!

MODO CHARACTER TRAINING PART 03



As this video tutorial series continues, you get another 2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we’re going to start with the shoulder area we built and begin creating the arm and the hand for this character. See how some of the amazing tools available can be used to make what used to be difficult seem incredibly easy!

Learn how to use character reference for modeling


Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED


  • Different ways to use reference
  • Element Move for quick and easy editing
  • Mutiple ways to use Bevel
  • When to use single vertex movement
  • Loop Slice tool
  • How to work around difficult edge slices
  • How to create good line flow in a model

WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the object under construction for your study! Featuring nearly 2 hours of training!

CHECK BACK SOON!!

MODO CHARACTER TRAINING PART 02



As this video tutorial series continues, you get over 2 hours of training in organic subdivision modeling. Picking up where we left off in part one, this video goes into building the body of the female character whose head we build last time. You will learn everything you need to start with little more than a box, and some reference images, to create the torso of this female character. Follow step by step through the process of building your character and prepare to be amazed at how easy it can be!

Learn to model a 3D, cel shaded, anime girl


Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED


  • The swirl tool
  • Element Move for quick and easy editing
  • Mutiple ways to use Bevel
  • When to use single vertex movement
  • Loop Slice tool
  • Edge slicing to add detail
  • How to create good line flow in a model

WHAT THE PEOPLE SAY

"...trust me after it's all said and done, you will see success stories on how we all learned how to take from a drawing and turn into our own versions of this amazing tutorial of yours with an understanding of the 'Tool Usage'."

Savnac

"...I love your work flow, techniques and great teaching ability. This is a great video and I am looking forward to the next. I learned tons!!!"

Jim Berton


WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the object under construction for your study! Featuring over 2 hours of training!

CHECK BACK SOON!!

MODO CHARACTER TRAINING PART 01



In this video tutorial series you will learn everything you need to build organic subdivision character models. Lke the previous tutorial, this video starts you from scratch, with little more than a box, and some reference images, and takes you step by step through the process of building your character object. You will learn where to find great reference and even how to use it. You may be surprised at some of the tools and their uses and getting the results you seek!

Modo 3D cel shaded anime Character Example


In part 01, you will start with the contruction of the character’s head. As the sweries continues you will go through creation of the body, techniques to get stylized results, and even adding a costume to your character. You will learn even more new ways to cut detail into a model while keeping your simplicity. You will see some new uses of different tools which can be used to turn a simple primitive into a complex organic shape. Most of all, you will learn how to do this so that it is fast and easy!


Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.

TOPICS & TOOLS COVERED


  • Using reference images
  • Element Move for quick and easy editing
  • Mutiple ways to use Bevel
  • Creating backdrop items
  • Loop Slice tool
  • Edge slicing to add detail
  • How to create good line flow ina model


WHAT THE PEOPLE SAY

"What I like about this is you're introducing too us a different way using the "Box" modeling method. Some people struggle with this approach and I tell you, man you make it seem so interesting."

Savnac


WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the object under construction for your study! Featuring nearly 3 hours of training!

CHECK BACK SOON!!

MODELING ON THE EDGE



In this video tutorial you will get a unique look at some of the things which can be done with edge weighting in your modeling.Follow along as you build the back part of a cyborg head for an anime style character. This tutorial starts you from scratch, with little more than a box and takes you step by step through the process of building up a subdivision surface object which combines soft and hard edges in one model.

The model starts from scratch


You will learn different ways to cut detail into a model without sacrificing simplicity. You will see how different tools can be used to build different types of hard or soft detail into your model. You will also see some tips and tricks that will help you get idea cel shading results for rendering your character.

Cyborg head 3D cel Shaded anime
Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED

  • Edge Weighting
  • Element Move for quick and easy editing
  • Mutiple ways to use Bevel
  • Smooth Shifting detail
  • Edge Extrude
  • Edge slicing to add detail
  • How to cut and paste geometry to control cel shading

WHAT THE PEOPLE SAY

"...got it, downloaded it, and this tutorial is 'FRICKIN AWESOME'... absolutely great. Please make more. Opened my eyes to some tool methods I had not even thought of.

Beautiful tutorial.

PLEASE MAKE MORE!!!

This should be in everybody's reference library."

Jim Berton


WHO IS THE TEACHER?

Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever.

Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the
free quicktime player from Apple. Includes incremental versions of the object under construction for your study! Featuring nearly 2 hours of training!

CHECK BACK SOON!!