SPEED RIGGING 601
Character Rigging, Animation Setup (01:56:59)
In this special, character oriented, modo 601 training video, we're looking into modo's extensive character animation setup tools! We are going to learn how we can quickly and easily setup a human character for animation, with a controlled IK (inverse kinematics) setup, getting the basics down in under one hour! We will further learn how to paint weight maps to control the quality of deformations and how to easily setup controllers for morph target driven facial animation. With all that, you get 15 scene file setups showing every single step from start to finish. Get ready to bring your characters to life and move towards creating your dream animation projects! (1 video)
Modo version: 601
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- skeleton tool
- deformers
- weight painting
- constraints
- IK (inverse kinematics)
- Pose Tool
- morph targets
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus the base character, for your study! Featuring approximately 2 hours of training!!
$49.99

Buy this training video bundled with the Modo Character Creation series, giving you EVERYTHING you need to get up to speed doing characters, from modeling down to animation setup, and save $50 off the list price! The Modo Character Creation Series is $99.99, and the new speed rigging is $49.99, but you get both together for just $99.99!!$99
MODO IS FOREVER
Studio Lighting, Sculpting, Scene Setup (01:29:15)
In this special modo 601 training video, we're looking into modo's uses in some unexpected places, particularly advertising and presentation! We are going to learn how we can use real world studio lighting techniques to create incredibly realistic presentation or product shot images. We're going to look at how the pros make their subjects look beautiful by controlling what you see reflected in shiny objects like jewelry. Get ready to create amazing, realistic product shots and animations! (1 video)
Modo version: 601
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- curve clone
- replicators
- studio lighting with objects
- sculpting cloth
- faking particles
- controlling reflections
- off camera objects
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus extra test scenes for your study! Featuring 90 minutes of training!!
$25
MODO NATURE 601
Volumetrics, Sculpting, Scene Setup (02:08:02)
In this first modo 601 training video, we're going back to modo nature, and looking at how the new features in modo 601 can take our natural scenery to the next level! We are going to learn how we can adapt techniques from software like Vue Infinite and use them to make our nature scenes in modo faster and better. Get ready to learn the amazing things that can be done with modo 601 and the new volumetric rendering! (1 video)
Modo version: 601
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- volumetric rendering
- replicators
- editing volume parameters
- hypertextures
- learning from other apps
- building in layers
- element move control over volumes
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the scenes under construction, plus extra test scenes for your study! Featuring over 2 hours of training!!
$25
HIGH SPEED SCENE CREATION
Modeling(01:39:23)When I created my short film GMO Shoujo, I needed a method of creating very detailed scenes extremely fast. This 501 Training Video will show you the fastest method I have ever developed for quickly creating such detailed scenes, and making them render at great speed. You will learn the simple mapping techniques that will keep your render times down. You will learn how easily you can manipulate replicators to add detail to or change your scenes on the fly. You will learn everything you need to be up and running creating your own quick scenes in minutes! (1 video)
Modo version: 501
Project Contents: All the necessary files are provided.
TOPICS AND TOOLS COVERED
- Quick UV setups
- Simple Image mapping
- Image map instancing
- Replicators
- Quick prototype editing
- Creating specialized point sources
- Environment intensity
- Lighting for a nice final render
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental scene setup and texture files! Featuring over 90 minutes of training!
$17
MODO ALL BUNDLE

GET ALL STUDIO ARTFX MODO TRAINING IN ONE BUNDLE!
In this bundle you get all the Studio ArtFX modo training, that means EVERY modo training video currently available on this site, featuring over 50 hours of video lessons, all at an incredible discount! Over 2 FULL DAYS of training!!
PURCHASE IN ONE BUNDLE AND SAVE!
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This incredible set of videos covers an expansive view of the modo software, including modeling, lighting, rendering, texturing, painting, replicators and all the new 501 content and much, much more!
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THE HOVERBIKE
Modeling, Shading and Rendering (07:59:05)An amazing 8 HOURS of video on modeling, pixar SDS on the edge, materials, lighting and rendering of a hoverbike. (8 videos)
Modo version: 501
Project Contents: All the necessary files are provided.
TOPICS AND TOOLS COVERED
- Pixar subdivision surfaces
- Booleans
- Edge extrude
- Thicken
- Text tools
- Studio lighting
- Objects for lights
- Rendering
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental scene setup files! Featuring 8 hours of training!
$35
MODO SCULPTING
Modeling(01:39:23)In this 501 training video we are going to look at the new multiresolution mesh sculpting that becomes available thanks to Pixar subdivision surfaces. Different than painting displacements or normal maps, we are going to experience sculpting on real polygons, at different levels of detail, reaching nearly 6 million polys. We are going to see how and why we can begin to create things that we only dreamed were possible in the old days of polygon modeling. Get ready for a whole new level of detail work in modo sculpting! (1 video)
Modo version: 501
Project Contents: All the necessary files are provided.
TOPICS AND TOOLS COVERED
- Pixar subdivision surfaces
- Maximum and current levels
- The Push brush
- The carve tool
- sculpting fine details
- pressure sensitivity
- Speed and power of the computer for sculpting
- Lighting for a nice final render
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental scene setup files! Featuring nearly 100 minutes of training!
$17
MODO NATURE II: SHAOLIN
Modeling, Shading, Texturing, Lighting and Rendering (01:42:17)A few weeks ago I had the amazing opportunity to visit the Shaolin Temple in China. While riding the trolly high above the misty Song Mountain, I witnessed some of the most gorgeous natural scenery I have ever seen. It all gave me incredible inspiration to create. I had to know what kind of techniques would be needed in modo to bring about the high rock cliff faces interspersed with plant life. What could be done with sculpting, displacement maps and 3D textures to make the kind of scenes I was witnessing viable in 3D? How would I shroud it all in the beautiful mist I saw rolling over the mountain there? These questions and more are all answered, step by step as we create such a scene in Modo Nature II: Shaolin!
On this training, Terrence shows us his techniques on terrain modeling, through sculpting, the use of replicators to populate the scene with realistic trees, lighting and rendering. (1 video)
Modo version: 501
Project Contents: All the necessary files are provided.
WHO IS THE TEACHER?Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental scene setup files! Featuring over 100 minutes of training!
$17
LIGHTING, IR, REFLECTIONS AND REALISM
Lighting and Rendering (01:16:21)
What can the real world teach us about lighting in modo? If you were doing a photo shoot in a studio, your goal is to completely control light. You want to control every reflection. You even want to control where light will bounce. In this video we explore real photo studio techniques to drive the realism already possible in modo renders to a whole new level. You will see how simulating reflector cards and soft boxes, particularly when they need to appear as reflections in your subject, can add a dimension to your renders not often seen in 3D. You will learn how to use and adjust irradiance cache and render settings to get clean GI renders, even with 2 bounces. You will find that photographic realism is easily possible with just a few tricks. (1 video)
Modo version: 501
Project Contents: All the necessary files are provided.
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental scene setup files, of the real room and the science fiction corridor for your study! Featuring over 100 minutes of training!
$17
MODO NATURE
Modeling, Shading, Scene Setup (01:21:12)
In this first modo 501 training video, we're going back to nature! Although we will be using modo 501, 401 users will be able to follow along with this tutorial as well, and the differences will be explained along the way. We will get into terrain sculpting, replicators and how to make amazing use of modo's phenomenal content library as we create some stunning natural scenes. Get ready for realism in its most natural sense! (1 video)
Modo version: 501
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- terrain sculpting
- replicators
- the material library
- asset sharing
- item masks and textures
- randomizing prototypes
- environments
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental versions of the object under construction for your study! Featuring 1 hour 54 minutes of training!!
$17
MODO CHARACTER TRAINING PART 05
HDR LIGHTING FOR REALISM
BOOLEANS, BENDS & BEVELS
MODO DISPLACEMENT MODELING
MODO CHARACTER TRAINING PART 04

Complete the base human figure you’ve been working on in Part 04 of this amazing series! Read More...













