RENDERING REALISTIC GLASS AND LIQUID
When it comes to photo realism in 3D graphics, one of the hardest things to achieve is believable glass and liquid surfaces. Add some ice into the mix, and the level of complexity skyrockets. This tutorial is going to make all that a thing of the past. In this video you get 2 hours of training in the creation of realistic refraction, reflection and caustics, the staples of making photo real glass, water, ice and more.
You will not only learn the best way to create glass objects, but delve into all the settings that make for great reflections and refraction in your surfaces. You will learn how to combine lights with luminous polygons for visual realism and how to add those little touches, like water condensation, that take your realistic image to the next level!
Modo Compatibility: 10.1, 901, 801, 701, 601, 501
Project Contents: All the necessary files are provided.
TOPICS & TOOLS COVERED
- Creating glass surfaces!
- Refraction depth and roughness
- absorption and dispersion
- Reflections and fresnel
- mesh paint for water drops
- Combining area lighting with visible polygons
- Displacements for ice surfaces
WHO IS THE TEACHER?
Terrence Walker is a published manga artist and animator having written the global manga World of Hartz for TOKYOPOP and responsible for the independent animated short films Shadowskin and Understansing Chaos, which changed the indie animation world forever. He also worked as a 3D digital artist, in Hollywood, for studios such as Sony, Warner Bros. and NBC/Universal on multiple television and feature film products.
Video is delivered by download in 1280 x 720, high definition, H.264, Quicktime format, playable on the free quicktime player from Apple. Includes incremental iterations of the construction of the scene for your study! Featuring over 2 hours of training!