ROLLING ALONG

When I wrote that first blog post, I had no idea how quickly things would fall into place and start moving. The very next day, I found a web host that would accept my Paypal account and the ball got rolling. Being out of the country, though, there were a few minor hurdles as far as documents they needed to prove my identity. Still, within a day, my web hosting account was up and running. I pointed my domain name to the new server and waited for things to propagate throughout the internet.

I immediately started building my pages. The basic skeleton of the site is all done already. Even though I still haven’t posted anything besides a quick “under construction” page, most things are all setup. The last major issue getting my online store going, which I remember to be a rather difficult task based on my previous experiences with iPhone Alchemy. Beyond that, there will simply be the task of populating the new site with media. That’s really what this new site is about. I am an artist, and I want to create my own anime!

My own anime and manga media page

In the last post, I said I would go into why I haven’t created anything worth noting in so long. There are a number of reasons for this which can be divided into a few categories. This first category which I wish to cover is:

THE TECHNICAL

Somewhere back in 2006, or maybe 2007, I discovered Poser. Up until this time I had pretty much used Lightwave 3D, modo and TVPaint for all my 3D, cel shaded, anime work. Poser, I thought, was not a useful tool for any professional graphics work, and had little value beyond possibly doing extras in the background or tiny people walking around in matte paintings. When Poser 6 was released, though, with the new characters therein, I changed my tune. I also discovered Vue Infinite around this time as well. Basically this was a radical change to my entire workflow.

Those who followed my old blog will remember how excited I was at the wonderful new tools available in Poser. I was playing with the Talk Designer, the Walk Designer, loads of content and posting every little new test I created with enthusiasm. The quality of my work, in my view, improved, but the speed at which I could create skyrocketed. Vue played a huge part in this too. It finally began to feel like I could realize a dream. I could create fast enough to make production of whole series possible.

My older 3D cel shaded anime characters

The problem, though, was I got caught up with something. You could call it “Keeping Up With the Joneses.” This doesn’t mean there were actual people, certainly not named Jones, that I was trying to match or outpace. This means I was chasing after technology. Rather than taking what I had and getting deep into creation of a 3D cel shaded anime movie, I began to chase each new thing I could get my hands on with thoughts of improving even further. Poser 6 quickly gave rise to Poser 7. Vue 5 Infinite gave rise to Vue 6. Companies like Daz3D and Efrontier were constantly releasing new characters, new costumes, and great content, each thing being better than what came before it. This led to something of a backlash.

Newer characters may have looked better than those that came before, but they were also higher in polygon count, making them slower to work with or more difficult to control. Newer features often meant longer render times for 3D, cel shaded, anime characters, or more difficult setups. Couple this with the seeming need to produce everything in huge HD resolutions and suddenly the entire creative process became unnecessarily convoluted, and generally not fun. The result was nothing got finished, aside from a lot of flashy looking experiments with new technology.

New 3D cel shaded toon rendered anime characters

I am sad to say, after all these years, that what I had discovered back in 2006, with those old characters and that old technology, and those first exciting test, was, in fact, the way to go. I remember not long ago, while being totally burned out on this overly detailed, super high resolution project I was doing, taking a step back and looking at the old ways. I did side by side tests. I then called a number of normal people, meaning people who don’t do CGI, don’t draw, and generally don’t care about the little things artists might fuss about, to look at this stuff. They saw no difference between the work I burnt out putting all that effort into, and the super fast creations using the old techniques I developed when I first got these new tools. At that time, I knew things had gone horribly wrong, and it was nobody’s fault but my own.

A test of a simpler hand drawn anime style character

That incident, though, was back in 2009! I should have had the technical aspects solved at that time. Although I did get sidetracked with other things, the technical battle still wasn’t over. Poser 8 came along with even better features and more new characters and content, and I stated experimenting again. It took me many more months to get where I am now, realizing that I had it right early on, and feeling like I can finally just sit down and create my own anime film. I will look at some of the other categories into which I divide the reasons for my lack of productivity in future posts.

SEE OLDER POSTS

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